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[Freeciv-Dev] Re: (PR#8301) Extended connectdlg
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[Freeciv-Dev] Re: (PR#8301) Extended connectdlg

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Subject: [Freeciv-Dev] Re: (PR#8301) Extended connectdlg
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 22 Mar 2004 21:53:19 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8301 >

On Mon, Mar 22, 2004 at 12:25:11PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8301 >
> 
> Raimar Falke wrote:
> 
> > 5) "Number of players" should be reworked to "(Number) of AI players".
> 
> But it isn't the number of AI players.  Aifill of 5 will give 1 human 
> and 4 AIs.

This is the reason I wrote "rework" and not "rename".

> > 8) In the server options dialog: there should be hints given to the
> > range of the values. A newbie doesn't know if a notradesize of 20 is
> > good or bad.
> 
> This is orthogonal.  This text is taken straight from the description 
> text in stdinhand.c.  The only difference is that now the newbie is more 
> likely to know about this option.

stdinhand.c has to knowledge about the ranges. This knowledge is also
sent to the client. The client should just display them.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Two OS engineers facing a petri net chart:
        "dead lock in four moves!"




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