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[Freeciv-Dev] Re: Fixing ICS (simply)
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[Freeciv-Dev] Re: Fixing ICS (simply)

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To: Ilkka Lehtoranta <ilkleht@xxxxxxxxxxx>
Cc: Hellen Claggett <hellen@xxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Fixing ICS (simply)
From: Mark Metson <markm@xxxxxxxxxxxx>
Date: Sat, 20 Dec 2003 22:09:26 -0400 (AST)

Aha, now we are getting somewhere. Hee hee, these ideas a good. But not 
very Civ-II-like. Maybe we really are reaching a point where we have to 
decide do we want to be a clone or do we want to correct some major 
problems the thing we were cloning had...


On Fri, 19 Dec 2003, Ilkka Lehtoranta wrote:

> On 18 Dec 2003, Hellen Claggett wrote:
> 
> > P.S. Just as an aside, I've never understood how 10k people (i.e., a
> > settler unit) wandering into a desert (or onto any tile not near water)
> > and merely planting a flag in the sand and calling it 'home' would grant
> > them the abililty to irrigate that square with no neighboring water
> > source. Not only is it not realistic but is expressly encourages ICS
> > behavior. City sites should be planted with care; not rewarded for
> > idiocy.
> 
> This gives me an idea...
> 
> In the ancient ages cities were built near water for obvious reasons.
> 
> So, what about halving food production if the city is not in the river 
> square or next to river/lake/sea square? You simply could not build city 
> middle of nowhere without water source and I still think there arent many 
> cities in Sahara.
> 
> Players could avoid this penalty with irrigations only.
> 
> 
>   Greets, Ilkka
> 
> 

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