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[Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts
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[Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 21 Oct 2003 23:34:03 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Oct 12, 2003 at 05:13:58AM -0700, Per I. Mathisen wrote:
> 
> This patch prevents gameloss flagged units from dying when entering a hut.
> I found this just too annoying when playtesting scenarios/patches that
> used this flag.

While this patch has already been applied I think that this was the
wrong thing and it should be reverted.

A gameloss unit is a gameloss unit is a gameloss unit. And if you use
it for action which may be unhealthy for the unit like exploring you
do this in your own risk.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Python is executable pseudocode. Perl is executable line noise"
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