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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers proposal redux
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 27 May 2003 11:18:40 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, May 26, 2003 at 03:46:58PM -0700, Per I. Mathisen wrote:
> 
> On Mon, 26 May 2003, Raimar Falke wrote:
> > One solution would be to operate with graphics. Small icons for
> > example on top of the values.
> 
> Better, but it would still be nice to hide unnecessary information.

I think it is move about presenting all information which are needed
by the player.

> > > It would be better, I think, to make the layer it is in the primary, and
> > > show attack power as before for this layer, and then add attack powers in
> > > other layers as additional capabilities iff these attack powers > 0.
> > >
> > > So you'd have for example "5/4/2, air att 1, space att 3" for the above
> > > unit.
> >
> > And how would be bomber with no air attack look like?
> > "0/4/2, land att 5"?!
> 
> Yes. What is wrong with that?

I just wanted a confirmation.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "Just because you put a flag on the moon doesn't make it yours, it just
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