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To: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: movement
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 14 Aug 2002 22:42:13 +0200

On Wed, Aug 14, 2002 at 08:31:56PM +0200, Thomas Strub wrote:
> On Wed, Aug 14, 2002 at 08:24:36PM +0200, Raimar Falke wrote:
> > On Wed, Aug 14, 2002 at 08:20:15PM +0200, Thomas Strub wrote:
> > > On Wed, Aug 14, 2002 at 08:03:55PM +0200, Raimar Falke wrote:
> > > > Should be:
> > > >   End of first turn: at 3 with 2 point left
> > > >   Start of second turn: at 4 with 0 points left
> > > >   Start of third turn: at 4 with 6 points left
> > > >   End of third turn: at 9 with 1 point left
> > > >   total of 17 points spend
> > > > 
> > > > This is an implementation issue. We don't have to use goto for
> > > > this. Just a single step move which is delayed.
> > > 
> > 
> > > This is getting a doubleturn. At the begin of a round there is a
> > > horsemen in range of a city with 6 movepoints and i haven't seen it
> > > before.
> > 
> > No. At the start of the second turn there is a horsemen near your town
> > but with no moves.

> When 4 is a Mountain ok, but when its a field with 1?

A horsemen has 6 points.

points:   113311111
position: 123456789

> End of first turn at 3 with 2 points left

Yes.

> Start of second turn at 4 with (8-3) = 5 points left

Yes. These are 1 2/3 in "user" points.

> Or am i wrong?

No.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Tank: So what do you need? Besides a miracle.
  Neo: Guns. Lots of guns.
    -- From The Matrix


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