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[Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on ci
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[Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on ci

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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on civserver.freeciv.org
From: Brandon Craig Rhodes <brandon@xxxxxxxxxxxxxx>
Date: 23 May 2002 16:24:58 -0400

Reinier Post <rp@xxxxxxxxxx> writes:

> The mintimeout40.patch is essential to a public gameserver, where
> setting the timeout to 10 or below effectively destroys the game.
> I'm not sure if it should be applied to CVS.

I believe that it should not be applied.  I often like experimenting
by deliberately losing early and setting the timeout to 1 to let the
AI players thrash it out among themselves, which would not be possible
without recompiling if there were a hard-coded limit.

-- 
Brandon Craig Rhodes   brandon@xxxxxxxxxxxxxx   http://rhodesmill.org/brandon


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