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[Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance)
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[Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Unit-vs-stack sim (was: Cache win_chance)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Mon, 25 Feb 2002 17:09:31 +0000 (GMT)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
>
> I was wrong. occupychance is for entering a city _without_ any enemy
> units. So unit-vs-stack is always a unit-vs-unit combat. This makes
> implementing this really more complex. Because you can't estimate an
> _exact probabilities_ for a combat you have to introduce abstract
> attack and defense powers. And these number are neither fixed nor easy
> do calculate. Doh! I wanted to avoid this.

Mmmm?  I think it's a bit easier this way...

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