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[Freeciv-Dev] Re: suggestion for smaller dialogs
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[Freeciv-Dev] Re: suggestion for smaller dialogs

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: suggestion for smaller dialogs
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 30 Sep 2001 19:35:22 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Sep 30, 2001 at 06:33:12PM +0200, Christian Knoke wrote:
> > o for the begining, get rid of the "popup" button since this
> >   more easily done by a double click on the row containing the
> >   city (which already works).
> 
> Not so good, Al. Can't we solve the real problem, that is make
> every button use only as much as space as needed for the text?
> Maybe, if you put each button into a seperate frame/box?

From "Thu, 23 Aug 2001 14:48:14 +0200":

Index: plrdlg.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk/plrdlg.c,v
retrieving revision 1.21
diff -u -r1.21 plrdlg.c
--- plrdlg.c    2001/01/29 18:55:30     1.21
+++ plrdlg.c    2001/08/23 12:46:48
@@ -110,6 +110,11 @@
   if (!titles) titles = intl_slist(NUM_COLOUMS, titles_);

   players_dialog_shell = gtk_dialog_new();
+
+  gtk_box_set_homogeneous(GTK_BOX
+                         (GTK_DIALOG(players_dialog_shell)->action_area),
+                         0);
+
   gtk_signal_connect( GTK_OBJECT(players_dialog_shell),"delete_event",
         GTK_SIGNAL_FUNC(players_button_callback),NULL );
   gtk_accel_group_attach(accel, GTK_OBJECT(players_dialog_shell));

I'm still waiting for comments on this one.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "If at first you don't succeed... well so much for skydiving."


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