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[Freeciv-Dev] Re: Twitch-guard
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To: Jules Bean <jules@xxxxxxxxxxxxxxx>
Cc: Daniel Sjölie <deepone@xxxxxxxxxx>, Asher Densmore-Lynn <jesdynf@xxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Twitch-guard
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 21 Sep 2001 15:11:19 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Sep 21, 2001 at 01:50:53PM +0100, Jules Bean wrote:
> On Fri, Sep 21, 2001 at 02:46:42PM +0200, Raimar Falke wrote:
> > 
> > What is contained in such an error message? What can the player/agent retry?
> 
> The information that the move was blocked by timeout, and if you want
> to be generous, the number of seconds until it would be legal to move it.
> 
> > 
> > > Presumably we send an error message back now for ZOC violations?
> > 
> > No. Have you noticed any?
> 
> So ZOC is implemented client-side only?  An agent (or hacked client)
> could violate ZOC?

No. No.

The server will just ignore the move command if it violates the ZOC.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
  get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
  the answer is clearly "41 monkeys and 1 fat snake".  
    -- Jim Fulton, 10 Aug 1999


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