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[Freeciv-Dev] Re: natural city names
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To: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: natural city names
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Wed, 14 Mar 2001 22:07:43 -0500 (EST)
Reply-to: <cameron@xxxxxxxxxx>

La 2001-03-14, Cameron Morland skribis:

> In my current code, it uses "is_at_coast" which seems to not check
> diagonally (am I right?). I think it should check diagonally; what do you
> think? Do you know what the function is called? I can't find it.

Ultimately it seemed necessary to use "is_terrain_near_tile(x,y,T_OCEAN)",
which is implemented in this new little patch. Again, this required the
previous two patches.

+----------------------------------------------------------
| PGP http://www.eng.uwaterloo.ca/student/cjmorlan/pgp.txt
| cjmorland@xxxxxxxxxxxx
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| Each decade we shiftily declare we have buried class;
| each decade the coffin stays empty.
|     --Richard Hoggart
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