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[Freeciv-Dev] Re: Ping patch
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[Freeciv-Dev] Re: Ping patch

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv Developpers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Ping patch
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Sat, 17 Feb 2001 16:16:30 +0000 (WET)

On Sat, 17 Feb 2001, Christian Knoke wrote:

> Vasco Alexandre Da Silva Costa wrote:
> > 
> > This patch adds 2 things:
> > 
> > * added PACKET_CONN_PING & PACKET_CONN_PONG:
> >   PACKET_CONN_PING is sent by the server every GAME_DEFAULT_PINGTIMEOUT
> >   seconds to all clients.
> >   If the client doesn't reply with PACKET_CONN_PONG by the time the server
> >   tries to PING it again the client's connection is cut.
> > 
> >   GAME_DEFAULT_PINGTIMEOUT is 60 seconds right now.
> 
> Single packets can get lost. Is it a good idea to rely on one
> packet?

Why not?  We're using TCP & IRC uses the same ping method (IIRC) and you
don't see it having much of a problem.  Besides, if you get disconnected,
just reconnect.




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