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[Freeciv-Dev] Re: Distant tile is unfogged (PR#627)
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[Freeciv-Dev] Re: Distant tile is unfogged (PR#627)

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To: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Distant tile is unfogged (PR#627)
From: Thue <thue@xxxxxxx>
Date: Tue, 19 Dec 2000 01:41:36 +0100

Yes it should. You have no less than 3 units who have it within their sight 
range.

-Thue

On Monday 18 December 2000 20:57, Christian Knoke wrote:
> Version: 1.11.4 compiled from source
> System:  Linux 2.2.16/i386
> Client:  GTK
>
> One single Grasland Tile diagonal between two
> cities is unfogged but shouldn't.
>
> Savegame is here: http://www.enter.de/~c.knoke/unfogged.sav.gz
>
> Reproduceable: Login as Napoleon (He's winning, hehe ;), see
> grasland tile between city of Clermont-Ferrand and city of
> Xuzhou, move settler to check foggyness.
>
> Christian
>
> P.S.: I also prefer big cities much more than smallpox.



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