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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: misc.ruleset
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Sat, 24 Jun 2000 14:36:51 -0400

At 2000/06/24 12:36 , Marko Lindqvist wrote:
>On Fri, 23 Jun 2000, Jeff Mallatt wrote:
>
>> >; Area radius or special value "City"
>> >visible_start_area   = "City"
>> 
>> Perhaps I'm weird, but I don't like a variant type like this.  I prefer
>> simple arithmetic to special cases.  Something like:
>> 
>>     ; Square of initially visible radius (true distance).
>>     init_vis_radius_sq   = 5
>
> One could argue that shape of the initially visible area should be square
>instead of circle. Every square at edge of box is equally
>difficult to reach, when moving diagonally one can reach edge of
>circular area faster than otherwise.
> Well, circular area would look better and default (civ2) should not be
>special case :)
> I'll make this like you suggested and possible later add option to start
>with square area.

The same argument could be made for the "city radius".  In a way, square
makes sense for it, too.  But, circles do look better, and are compatible.

>> The value for Civ1 would be 2.
>
> Doesn't really matter, but does civ1 really have any initially visible
>area or is it just revealed by your starting units?

Actually, I think Civ1 starts with nothing visible except for the one
square on which your settler sits.

jjm




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