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[Freeciv-Dev] Re: Unit upkeep and capitalisation
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[Freeciv-Dev] Re: Unit upkeep and capitalisation

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To: "Tomasz Wegrzanowski" <maniek@xxxxxxxx>, "Thue Janus Kristensen" <thue@xxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Unit upkeep and capitalisation
From: "Erik Sigra" <sigra@xxxxxxx>
Date: Wed, 31 May 2000 18:18:16 +0200

----- Original Message -----
From: "Tomasz Wegrzanowski" <maniek@xxxxxxxx>
To: "Thue Janus Kristensen" <thue@xxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Sent: Wednesday, May 31, 2000 2:19 PM
Subject: [Freeciv-Dev] Re: Unit upkeep and capitalisation


> On Wed, May 31, 2000 at 02:07:16PM +0200, Thue Janus Kristensen wrote:
> > On Wed, 31 May 2000, Robert Rendell wrote:
> > > Also, the civ manual says that when units cannot be supported by a
city,
> > > they are disbanded "beginning with the unit farthest from the city".
The
> > > current freeciv implementation just works through the unit list in
order,
> > > without checking distance.
> >
> > Agreed, these should both be changed.
>
> What about sequence of destroying :
> - cheap, far units, but not settlers nor used transporters
> - cheap, near units, but not settlers nor used transporters
> - expensive, far units, but not settlers nor used transporters
> - expensive, near units, but not settlers nor used transporters
> - settlers
> - engeeners
> - used transporters
>
> instead of payciv's algorithm ?
>
What about a popup window with a radio buttun, an icon (also showing damage)
and some text information (cost, morale, location, wether it is a
transporter in use and what is on it, ...) for each unit supported by  the
city. The sequence above determines wich unit's radio button is selected
when the popup window appears. The player could then make changes and press
Return (click OK). The AI just uses the sequence above.




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