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[Freeciv-Dev] Re: patch: draw fog on cities (PR#344)
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[Freeciv-Dev] Re: patch: draw fog on cities (PR#344)

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: draw fog on cities (PR#344)
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Mon, 24 Apr 2000 16:17:32 +0200

Now you are at it, could you make sure that cities in fogged squares are
always shown as having defences (a unit in them, the little flag). Since
you can't see units in fogged sqaures they are now always shown as being
unoccupied. I think the opposite would be better.

-Thue

On Sun, 23 Apr 2000, David Pfitzner wrote:
> 
> Currently, for fogged enemy cities the fog is drawn "underneath"
> the city flag and icon, which can make it hard to tell visually
> whether the city is fogged or not.  (Eg, for a city on the edge
> of your unfogged region; especially for solid backgrounds -- it 
> becomes reasonably easy using "shield"-style flags.)
> 
> This patch draws the fog over the top.  I also moved the drawing
> of the city size graphics right to the top, because otherwise they
> can be hard to read (and this also avoid obscuration by unhappiness
> or pollution etc).
> 
> The main disadvantage of this patch is that because the city icons
> pack a fair bit of detail into only a few fixes, they can look 
> a bit ugly when fogged (for trident tiles).  :-(
> 
> An alternative would be to put the fog over the city_nation_flag, 
> but under the city icon itself.  Though that then looks a bit 
> inconsistent...
> 
> -- David



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