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[Freeciv-Dev] Re: OpenGL client (was Re: Re: Project)
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[Freeciv-Dev] Re: OpenGL client (was Re: Re: Project)

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To: Franck Guillaud <f.guillaud@xxxxxxx>
Cc: Developpement freeciv <freeciv-dev@xxxxxxxxxxx>, Rob <spurius@xxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: OpenGL client (was Re: Re: Project)
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Fri, 28 Jan 2000 16:06:20 +0000 (GMT)

On Fri, 28 Jan 2000, Franck Guillaud wrote:

> 
>                Hello World,
> 
> On Tue, 25 Jan 2000, Jules Bean wrote:
> ->Hi Rob!
> ->
> ->Exciting ideas!
> ->
> ->> > I, and (potentially) 4 others, plan to be making an opengl interface 
> for 
> ->> > freeciv as a final project for a graphics course at Rose-Hulman
> ->> > Institute of Technology (Terre Haute, Indiana).
> ->
> ->Someone else was working on an opengl interface once - they posted here a
> ->couple of months ago. Maybe they'll speak up again, or maybe they can be
> ->found in the archives.
> 
>       It's me. I wanted to post a screenshot on a web site, but my ISP ftp
> server don't accept my files !? Sorry about that. I can send a 19K jpeg here
> or to anyone asking for.

If you want I can host a mini-website for you.

> 
>       What you'll see is only the geometry data, with different colors for
> each tile type. The map is an array of heightfields. Each "smoothed" tile
> (mountains, hills and their neighbors, rivers, and also beachs) 
> has heightfield data. Other tiles are 'flat' and drawn as simple quads.

Sounds neat.

Jules

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