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Re: [Freeciv-Dev] Give my money back!!! (PR#25)
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Re: [Freeciv-Dev] Give my money back!!! (PR#25)

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To: neko@xxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Give my money back!!! (PR#25)
From: Matt Busigin <jediknight@xxxxxxxxx>
Date: Sat, 12 Jun 1999 13:27:46 -0400 (EDT)

On Sat, 12 Jun 1999 neko@xxxxxxx wrote:

# Sometimes when you buy a currently producted unit, it continues to product it.
# (I am french maybe i am not explicit so here an exemple)

OK.

#I produce a settler.
#it is 30/40
#I buy it
#so it is to 40/40
#in the next turn, i have not my settler ready
#and it is 44/40 ?????
#an the next turn 48/40 etc... etc...

This is not a bug.  This is part of the game.  See, what happends, is if the
city is not ready to produce a settler (the city is ready to produce a
settler when it has a level 2 population, or more), it will go over the
limit, supposedly working on something else.  It will stack up the
production points, and when the city has produced the previous production,
it will put the extra points to the new project.

For example:

        You have a level 1 city (less then 10,000 people) called Moskva.  It
        cannot build a city until it has reached level 2 status, and by the
        time it is a level 2 city, it has 50/40 production points.  Since it
        is now a level 2 city, it can produce a settler, and the NEW settler
        is now automatically 10/40, the carry-over from last production.

Perhaps we should have a "[Production is now carrying over]" sign if the
production points are higher then the required number.

                cheers,
                        matt

--
Matt Busigin - spod(at)ewtoo.org, jediknight(at)xwing.org
Don't take life seriously, you'll never get out alive.


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